Thursday, 26 May 2016

3D Computer Game Engines - Peer Review Cycle 2

Since I made changes after my first peer review cycle, I have asked three of my peers to once again review my level and provide me with feedback I can use to build further on my level.

I once again proposed three questions;

Q1. The lower floor access has been taken away, how do you feel the game flows (With regards pacing, bot navigation etc)?
Q2. Do you feel the map would benefit at all from being larger or smaller now after the lower floor has been removed and if so, why?

Q3. Are there any general improvements you think I could make to the functionality of the map? Absolutely any suggestions welcome to improve the level.

Peer 1
1. Nice flow – definitely a positive change in my opinion.
2. Map is spacious and flows well enough without the need for a lower floor. If you were to pursue this idea you’d probably have to universally scale the map or something along those lines.
3. Realistic lava hurts. Really straight forward, works – fun. Happy days?

Peer 2
1.  Everything seems smooth, everything’s perfect, lots of different routes to take to get to the other teams flag, weapons placements, cover.  Looking forward to the lavar and the element with the beam going active! J
2.  The map size seems pretty spot on, possibly make it larger.  That’s entirely up to yourself.  Its fine the way it is.
3.  Get the lavar working! Haha!

Peer 3
1. The flow of the map seems completely fine and smooth and dosent need to be changed at all.
2. I don’t think the map size needs to be altered at all and is nice and complements the game mode nicely.
3. Get the lava functioning.

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There is one overwhelmingly popular opinion which runs parallel in each reply, the molten steel/lava item I intend to have functioning in my level needs to come next.

The flow of the map seems fine from peer feedback, with the varying route options still remaining, with no excess paths which bots refuse to navigate.
The map size in general seems fine from feedback, with one slight suggestion of possibly making it bigger, but that being down to my own design decisions.

My next changes to be made revolve around the environmental hazard, in which the molten steel containers move into the playable area from the side, tipping some molten steel out as they go, this causes the lava-type effect on the strip in the centre of the map, which is intended to damage players over time, and kill on impact if a player is struck by the molten steel.

This is a functional addition and will be added within the next changelog.

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