Monday, 23 May 2016

3D Computer Game Engines - Changelog 1.0, CTF-Mill_v05.

I have made my first set of changes within my level and as a result, I have two versions of my map to test, Changelog is as follows.

CTF-Mill_v05-BIGCTF;
  • Spawn points doubled for BIGCTF (Now standing at 32 on main floor).
  • 6 Spawn points added to lower floor to fix pathing errors to pickups on lower floor.
  • Access to middle side corridor blocked with blocking volume (allows all but pawn to pass through).




CTF-Mill_v05-Standard;
  • Lifts removed to bring map size down vertically, only two tiers remain (ground and staggered walkways)
  • Access to middle side corridor blocked with blocking volume (allows all but pawn to pass through).
  • Lower tier not yet removed, in case of further alterations being made, if none are made, these will be removed at a later date.

Some pathing errors remain in both iterations when viewed via viewport toggling, teleporters are being considered in place of elevators as I feel these may work more efficiently, as a bot would only need to enter the teleporter whilst needing to exit a lift.

I will be playtesting these two builds and gaining peer feedback on the two, then experimenting based on the feedback and also trying out teleporters within my level, going forward I will be continuing to follow the rule of the loop, I will be saving these builds out and playtesting/peer reviewing v06 of CTF-Mill.


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