Monday, 6 June 2016

3D Computer Game Engines - Changelog 3.0: CTF-Mill_v08

Since my latest peer review cycle, I have made 3 of the 4 required tweaks suggested by my peers, with the only omission being that of the sound clip, to provide an audible alert when the steel container animation is occurring. This will be added shortly, when I figure out exactly how to add it, since the two methods I have tried in the blueprinting process so far have not worked.

I have also removed the switch to start the process, allowing the steel containers to move autonomously, and now entering the playable area twice, this allows for the flow of the game to be altered up to four times in one game of Capture The Flag as opposed to the initial one time.

The amount of damage the environmental hazard now causes has been doubled also, to hit for 10 health per second, this actually feels much much effective in playtesting, as it as least made me take note of my health more often, and left me facing the decision of whether or not I should retreat to gain health from nearer my base, or risk there being some unclaimed near the enemy base.

It took some extra tweaks to get the times just right, but overall it feels like an improvement on impact of flow, as I have also experienced some bots dying in the environmental hazard, as well as physical gameplay.  The lack of a button would take away the dependency of players competing to get to the button to trigger the hazard, and allows the flow to continue unhindered until the molten steel and with that, the pain causing volume actually appear.


I will continue playtesting this and endeavour to add the audio clip in to signal the start of the environmental hazard, I will also hold another peer review cycle once the audio clip has been added in, to gain feedback on the changes I have made to the map once again, with an eye on improving it even further.

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